WORKSHOP: Join a talented group of data scientists, water scientists, AI researchers, and artists for an engaging workshop called “Talk to Me About Water.” Through music, games, and conversations, the workshop aims to encourage conversations about the global water crisis in a meaningful and playful way. You'll have the opportunity to learn from experts in their respective fields, including Martha Bearskin, Amelia Winger-Bearskin, Nour Batyne, Devin Ronneberg, and Eamon O'Connor. By the end of the workshop, you'll walk away with new insights and inspiration to help make a difference in the world.
Talk to Me About Water
Martha Bearskin is a Computer Scientist at U.S. Geological Survey, Seneca-Cayuga Nation of Oklahoma and works within Data Modeling and Web Development.
Amelia Winger-Bearskin is a Banks Family Preeminence Endowed Chair and Associate Professor of Artificial Intelligence and the Arts, at the Digital Worlds Institute at the University of Florida. She is also the founder of the AI Climate Justice Lab, the Talk To Me About Water Collective, andthe Stupid Hackathon.
In 2022 she was awarded a MacArthur Foundation Award as part of the Sundance AOP Fellowship cohort for her project CLOUD WORLD / SKYWORLD which was part of The Whitney’s Sunrise/Sunset series.
In 2021 she was a fellow at Stanford University as their artist and technologist in residence, made possible by the Stanford Visiting Artist Fund in Honor of Roberta Bowman Denning (VAF).
In 2020 she founded Wampum Codes, an award-winning podcast and an ethical framework for software development based on indigenous values of co-creation, while a Mozilla Fellow at the MIT Co-Creation Studio.
In 2019 she was a delegate at the Summit on Fostering Universal Ethics and Compassion for His Holiness, The 14th Dalai Lama, at his World Headquarters in Dharmsala, India.
In 2018 she was awarded the 100k Alternative Realities Prize for her Virtual Reality Project: Your Hands Are Feet from Engadget and Verizon Media. This was also the year that nonprofit IDEA New Rochelle won the $1 Million Bloomberg Mayor’s Challenge for their VR/AR Citizen toolkit to help the community co-design their city.
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Nour Batyne (she/her) is a creative producer, facilitator, and artist — her work lies at the intersection of immersive storytelling, futures thinking, and social innovation.
Nour is a Next Generation Foresight Practitioner Fellow at the School of International Futures, and serves as an Associate Instructor for the Nonprofit Management M.S. program at Columbia University. With a global portfolio of work, she is currently based in New York City and is an organizer for the Wide Awakes, an open-source network who radically reimagines the future through creative collaboration.
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Devin Ronneberg (Hawaiian, Okinawan, European) is a transdisciplinary artist born, raised, and based in Los Angeles, working primarily between sculpture, sound, image-making, installation, programing, engineering, computational media, and Artificial Intelligence. His work is currently focused on the unseen implications of emergent technologies and artificial intelligence, information control and collection, and the radiation of invisible forces.
His work attempts to make sense of the entangled complexity of reality and the ways in which our technological developments affect our perception of our place within it. This focus manifests itself through interrogations of human - non-human relationships, collaboration with artificial intelligence, examination of ideologies dependent on extraction and exploitation, and mediation of the ways in which our tech distorts, dismembers, and disembodies us. Ronneberg’s work explores the potentials of collaborative relationships with artificial intelligence as an opportunity to create systems that extend human capacity for creativity through involved interaction with data.
Eamon O’Connor is an OPS Adjunct Faculty and Writer in Residence at the Digital Worlds Institute. He is a graduate of New York University’s Interactive Telecommunications Program, as well as UC Berkeley’s Rhetoric Department. His academic work focused on speech acts, ideology, poetry, and language games. He has written in a variety of professional contexts including PR and law, digital marketing, copywriting, criticism, digital publishing, and technical writing. He helped edit The Revealer, a publication of NYU’s Center for Religion and Media, and was founding editor of In The Mesh, an online magazine about decentralization in technology and culture. Eamon was embedded with a team of AI specialists, artists, and machine learning scientists at the DBRS Innovation Labs, where he documented their research. Most recently, he worked at Ubisoft as a technical writer on the Rocksmith+ team.
At the Digital Worlds Institute, Eamon plans to explore how AI can augment techniques borrowed from cartography, theater, and open-world game design to generate new kinds of user-driven narrative experiences.